Gears of War 4

The Coalition · Microsoft Studios · 2016

Xbox
Difficulty
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

Xbox164achievements
Played it? See which of these you've earned

How hard is Gears of War 4?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Finishing it

Gears of War 4 has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

Xbox

  1. Legends of SeraCompleted all Campaign Acts on Ironman in Co-op on Hardcore or higher difficulty0.0%
  2. Pumping IronCompleted all Campaign Acts on Ironman (Hardcore, Insane, or Inconceivable difficulty)0.0%
  3. You Are The Support Son!You beat Insane Horde without spending any Power!0.1%
  4. Do You Even Lift?You mastered one of the toughest Horde maps with just Soldiers on Insane!0.1%
  5. Seriously 4.0Completed Insane Campaign, ribbons, rank placements, Horde maps, re-ups, classes and five skills0.1%
See all 164 Gears of War 4 achievements

Played Gears of War 4? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
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About Gears of War 4

A new saga begins for one of the most acclaimed video game franchises in history. After narrowly escaping an attack on their village, JD Fenix and his friends, Kait and Del, must rescue the ones they love and discover the source of a monstrous new enemy.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • XboxMicrosoft's published rarity percentage across Xbox players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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