GORN

Free Lives · Devolver Digital · 2019

PlayStation
Difficulty
3/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation12trophies
Played it? See which of these you've earned

How hard is GORN?

3/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Finishing it

GORN has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

PlayStation

  1. Journeyman GladiatorComplete all bonus objectives and flawlessly complete each tier 2 campaign0.1%
  2. Master GladiatorComplete all bonus objectives and flawlessly complete each tier 3 campaign0.1%
  3. Journeyman GladiatorComplete all bonus objectives and flawlessly complete each tier 2 campaign0.2%
  4. Master GladiatorComplete all bonus objectives and flawlessly complete each tier 3 campaign0.5%
  5. Ascendant GladiatorComplete all bonus objectives and flawlessly complete each tier 1 campaign0.9%
See all 12 GORN achievements

Played GORN? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About GORN

GORN is a ludicrously violent VR gladiator simulator, made by Free Lives, the developers of Broforce and Genital Jousting.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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