Gothic 1 Remake

Alkimia Interactive · THQ Nordic · 2026

PlayStation
Difficulty
6/10Moderate

What makes it hard: execution — reflexes, timing and precision.

PlayStation41trophies
Played it? See which of these you've earned

How hard is Gothic 1 Remake?

6/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Gothic 1 Remake

  • PlayStation28%of everyone who owns it on PlayStation
    “The Sleeper awakens...Not!”about 32% of the ones who actually played it
  • Xbox21%of everyone who owns it on Xbox
    “The Sleeper awakens...Not!”about 27% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. ColonyholicGet all Trophies0.8%
  2. OverachieverLearn all the lessons1.2%
  3. No time to dieComplete the game in permadeath mode1.3%
  4. Insomnia ChampionComplete the game without sleeping1.6%
  5. TransformerTransform into all creatures3.0%
See all 41 Gothic 1 Remake achievements

Played Gothic 1 Remake? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
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About Gothic 1 Remake

Gothic 1 Remake is an action role-playing game set in a third-person perspective within a fantasy open world. It is a remake of the 2001 game Gothic, developed by Alkimia Interactive using Unreal Engine 5. The player controls a nameless prisoner sent into the Valley of Mines, a penal colony surrounded by a magical barrier. The game features NPC routines, faction-based quest paths, and a progression system where the player starts with no skills and must learn them from trainers. Navigation is done without a minimap, and the game world is 10 to 30 percent larger than the original, with expanded chapters and additional quest content. Combat and skill systems are based on the original game's design.

Where to buy

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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