GTFO

10 Chambers · 2021

Steam
Difficulty
8/10Hard

What makes it hard: execution — reflexes, timing and precision.

Steam57achievements
Played it? See which of these you've earned

How hard is GTFO?

8/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes GTFO

  • Steam0.2%of everyone who owns it on Steam
    Main Pathabout 1% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. R8 AbsoluteComplete all Sectors in R80.2%
  2. Main PathComplete all Main Sectors0.2%
  3. Pure WillComplete R8D1 without using any health kits or disinfectants0.2%
  4. BiotrackerComplete any expedition having marked every enemy on the map using the Biotracker0.2%
  5. Ultimate EfficiencyAchieve Prisoner Efficiency in all expeditions that have Secondary and Overload Sectors0.2%
See all 57 GTFO achievements

Played GTFO? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
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About GTFO

GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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