GUILTY GEAR -STRIVE-

Arc System Works · 2021

Steam
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Steam39achievements
Played it? See which of these you've earned

How hard is GUILTY GEAR -STRIVE-?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes GUILTY GEAR -STRIVE-

  • Steam4.3%of everyone who owns it on Steam
    Messiah Will Not Comeabout 5% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. STRIVEObtain all other achievements.1.9%
  2. Messiah Will Not Come4.3%
  3. At the End of the Struggle7.7%
  4. Armor-Clad Faith12%
  5. Gaze of the Strong12%
See all 39 GUILTY GEAR -STRIVE- achievements

Played GUILTY GEAR -STRIVE-? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About GUILTY GEAR -STRIVE-

The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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