L.A. Noire

Team Bondi · Take-Two Interactive · 2011

Xbox
Difficulty
3/10Light

Where the challenge is: systems — knowing how it works.

Xbox62achievements
Played it? See which of these you've earned

How hard is L.A. Noire?

3/10Light

Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Who actually finishes L.A. Noire

  • PlayStation23%of everyone who owns it on PlayStation
    “Moth To A Flame”about 28% of the ones who actually played it
  • Xbox12%of everyone who owns it on Xbox
    “Moth To A Flame”about 19% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Xbox

  1. The City Of The AngelsReach 100% Game Complete.0.7%
  2. Auto FanaticDrive every vehicle in the city.0.8%
  3. Bulletproof WindshieldKill the drivers of both MP vehicles in the gun battle at Hughes Aircraft, before they pull up.0.9%
  4. HollywoodlandFind and inspect all gold film reels.1.0%
  5. Public MenaceRack up $47,000 in penalties during a single story case.1.1%
See all 62 L.A. Noire achievements

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About L.A. Noire

L.A. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. The game draws heavily from both the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes for its in-game cases, based upon what was reported by the Los Angeles media in 1947. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of detective and mobster stories such as The Naked City, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • Xbox — Microsoft's published rarity percentage across Xbox players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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