METAL GEAR SOLID 2

Konami Computer Entertainment Japan · Konami · 2002

PlayStation
Difficulty
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

PlayStation52trophies
Played it? See which of these you've earned

How hard is METAL GEAR SOLID 2?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Finishing it

METAL GEAR SOLID 2 has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

PlayStation

  1. Extremely SolidCollect all trophies0.8%
  2. Big BossEarn the title of Big Boss0.8%
  3. Extremely SolidCollect all trophies1.8%
  4. Virtually ImpossibleComplete all VR and Alternative missions2.0%
  5. Great DaneCollect all dog tags in the Plant chapter to obtain the Blue Wig2.3%
See all 52 METAL GEAR SOLID 2 achievements

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About METAL GEAR SOLID 2

Metal Gear Solid 2: Substance is a re-vamped and revised edition of the original Metal Gear Solid 2: Sons of Liberty, in which Solid Snake must recover the stolen Metal Gear Ray from a group of terrorists bent on using its power for unthinkable reasons. Along with the original espionage shooter comes a collection of 200 VR missions. Missions range from killing certain targets and using particular weapons, as well as seeing the world of Solid Snake from different perspectives and styles, with first-person target modes and a variety mode including crazy characters of different shapes and sizes. Also included are various alternative missions, ranging from the protagonist sneaking around and snapping photos of targets to bomb disposal, all out destruction, and more.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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