MISSING: An Interactive Thriller - Episode One

Zandel Media · 2015

Steam
Difficulty
3/10Light

Where the challenge is: systems — knowing how it works.

Steam17achievements
Played it? See which of these you've earned

How hard is MISSING: An Interactive Thriller - Episode One?

3/10Light

Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Finishing it

MISSING: An Interactive Thriller - Episode One has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

Steam

  1. Master escapistComplete all achievements16%
  2. Rush hourSolve the block puzzle in less than 5 seconds17%
  3. Ryo's protégéHit all quick time event circles18%
  4. American sniperHit the fire trigger on the first try24%
  5. You're a mentalistGet out of the first room without completing the mystery word puzzle30%
See all 17 MISSING: An Interactive Thriller - Episode One achievements

Played MISSING: An Interactive Thriller - Episode One? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About MISSING: An Interactive Thriller - Episode One

MISSING is an episodic series bringing the 90's FMV games and classic adventure together in a unique experience. Use your brain to solve puzzles, find items and use reflexes in action sequences to help the characters progress in the story.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

More games