What makes it hard: execution — reflexes, timing and precision.
How hard is MX vs. ATV Alive?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes MX vs. ATV Alive
- PlayStation16%of everyone who owns it on PlayStation“New Hero, for Now”about 23% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
PlayStation
Platinum TrophyWin all Bronze, Silver and Gold Trophies0.6%
All Around TalentAchieve every level 1 Race Goal0.9%
Front RunnerWin 35 races online1.6%
Factory GarageOwn a 3 star vehicle for each class2.0%
Radical DudeWin the race and do a 360 over the finish line jump2.5%
Played MX vs. ATV Alive? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About MX vs. ATV Alive
Own the competition as you wrestle for position with tightly contested racing in the fifth iteration of the MX vs ATV franchise. Feel the realism of the revolutionary real-world physics engine which has defined the racing genre. Live the sport as Alive captures the spectacle of motocross and the essence of competitive racing while providing the best riders and gear from the latest manufacturers.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .