Proteus

Ed Key and David Kanaga · Twisted Tree · 2013

PlayStation
Difficulty
1/10Gentle

Where the challenge is: execution — reflexes, timing and precision.

PlayStation11trophies
Played it? See which of these you've earned

How hard is Proteus?

1/10Gentle

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Proteus

  • PlayStation7.7%of everyone who owns it on PlayStation
    The Further One Goesabout 46% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. Generall Historie of PlantesIf delight may provoke men's labour, what greater delight is there than to behold the earth apparelled with plants?6.3%
  2. Unraveling the LandscapeSome of these developed stone rows or processional walks that channelled the approach of both the dead and those wishing to commune with them.6.4%
  3. The Further One GoesWithout stirring abroad One can know the whole world. Without looking out of the window One can see the way of heaven. The further one goes The less one knows.7.7%
  4. The Garden Of Forking PathsI dreaded walking where there was no path And pressed with cautious tread the meadow swath.8.6%
  5. Lost Gods of AlbionWe had strayed into some region where the frontiers of some unknown world lay close about us.9.0%
See all 11 Proteus achievements

Played Proteus? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
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About Proteus

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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