Rare Replay

Rare · Microsoft Studios · 2015

Xbox
Difficulty
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

Xbox200achievements
Played it? See which of these you've earned

How hard is Rare Replay?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Finishing it

Rare Replay has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

Xbox

  1. The Orchestra PitListened to all of the "Top-Secret Tunes" in Rare Revealed.0.0%
  2. Stampers ForeverEarn the most coveted title in the game!0.0%
  3. Amber WarningGrabbed by the Ghoulies: Complete Challenge 210.1%
  4. Backstage PassEarn the Player Rank of "Rare Royalty".0.1%
  5. Beyond the ImpossibleBattletoads: Complete a loop of Turbo Tunnel Infinite.0.1%
See all 200 Rare Replay achievements

Played Rare Replay? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
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About Rare Replay

Rare Replay is a 2015 compilation of 30 video games previously developed by Rare and its predecessor, Ultimate Play the Game, in their 30-year combined history. The emulated games span multiple genres and consoles - from the ZX Spectrum to the Xbox 360 - and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games. GoldenEye 007 is added to the game library of anyone who purchases a digital copy of Rare Replay. Upon GoldenEye 007's release on Xbox One/Series consoles, it was retroactively added to the game library of anyone with a prior purchase of a digital copy.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • XboxMicrosoft's published rarity percentage across Xbox players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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