
What makes it hard: execution — reflexes, timing and precision.
How hard is Real Boxing™?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Real Boxing™
- Steam14%of everyone who owns it on Steam“Golden belt”about 21% of the ones who actually played it
- PlayStation26%of everyone who owns it on PlayStation“On the top of the world”about 30% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Steam
All belts, no knockdownWin all belts without getting knocked down once in the process.6.4%
CounterattacksPerform 100 counterattacks.11%
UntouchableWin a fight without getting hit.14%
Golden beltWin the Boxing Legends belt.14%
Maximum levelFully train your character.14%
PlayStation
All belts, no knockdownEarn all belts and don't get a single knockdown in process.16%
UntouchableWin a fight and don't get hit.20%
On the top of the worldWin the Boxing Legends.26%
Feel the powerFully train your character.27%
DemigodWin 50 fights.30%
Played Real Boxing™? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Real Boxing™
Real Boxing™ brings you the most exhilarating, no holds barred boxing experience ever seen on Steam. Featuring ultra-realistic motion capture from real boxers, with amazing graphics built using the powerful Unreal Engine, you’ll be sure to feel every hook, jab, and uppercut.
Where to buy
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .