
What makes it hard: execution — reflexes, timing and precision.
How hard is Rift of the NecroDancer?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Rift of the NecroDancer
- Steam19%of everyone who owns it on Steam“Back to the Crypt!”about 22% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Steam
Fullest ComboClear 32 Rhythm Rifts on Impossible Difficulty with a full combo0.1%
Impossible, right?Clear any Rhythm Rift in Remix mode on Impossible difficulty with the CODA modifier equipped0.1%
Shop 'til Ya DropClear 32 Shopkeeper Challenges0.1%
All a-Coda to PlanClear any Rhythm Rift with the CODA modifier equipped0.4%
Possible ModeClear 32 Rhythm Rifts on Impossible Difficulty1.0%
Played Rift of the NecroDancer? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Rift of the NecroDancer
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters surging through the Rift! Face pulse-pounding Rhythm Rifts where every beat is a battle, all set to an original soundtrack by Danny Baranowsky & friends.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .