Rise of Nations: Extended Edition

Skybox Labs · Microsoft Studios · 2014

Xbox
Difficulty
5/10Moderate

What makes it hard: systems — knowing how it works.

Xbox38achievements
Played it? See which of these you've earned

How hard is Rise of Nations: Extended Edition?

5/10Moderate

What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Who actually finishes Rise of Nations: Extended Edition

  • Xbox2.9%of everyone who owns it on Xbox
    Supremeabout 5% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Xbox

  1. Mass InfantryTrain 1,000,000 infantry units0.0%
  2. Mass CavalryTrain 1,000,000 cavalry units0.0%
  3. ArtilleryTrain 50,000 artillery units0.1%
  4. NavalTrain 25,000 naval units0.1%
  5. SacrificerLose 100,000 units0.1%
See all 38 Rise of Nations: Extended Edition achievements

Played Rise of Nations: Extended Edition? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
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About Rise of Nations: Extended Edition

Rise of Nations: Extended Edition is a re-release of Rise of Nations and its expansion Rise of Nations: Thrones & Patriots. Graphical changes to the game include updated textures, lighting and water.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • XboxMicrosoft's published rarity percentage across Xbox players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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