Risk of Rain 2

Hopoo Games · Gearbox Publishing · 2020

Steam
Difficulty
7/10Hard

What makes it hard: execution — reflexes, timing and precision.

Steam171achievements
Played it? See which of these you've earned

How hard is Risk of Rain 2?

7/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Risk of Rain 2

  • PlayStation4.3%of everyone who owns it on PlayStation
    “Clear Skies”about 5% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. REX: Accept and Decompile1.4%
  2. Captain: Accept and Decompile1.6%
  3. Loader: Accept and Decompile1.6%
  4. Artificer: Accept and Decompile1.6%
  5. Operator: Not So DifferentAs Operator defeat the teleporter boss on Conduit Canyon without touching the ground.1.7%
See all 171 Risk of Rain 2 achievements

Played Risk of Rain 2? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
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About Risk of Rain 2

Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.

Where to buy

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • Steam — Valve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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