What makes it hard: execution — reflexes, timing and precision.
How hard is Session: Skate Sim?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Session: Skate Sim
- Xbox2.0%of everyone who owns it on Xbox“Fulfilled the dream”about 8% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Xbox
Ultimate skate nerdComplete all historical challenges0.1%
Loves You BackComplete all the historical challenges in Philadelphia0.1%
Golden!Complete all the historical challenges in San Francisco0.1%
Bing Bong!Complete all the historical challenges in NYC0.1%
That's how it's done!Reach Pro status with “Manual” catch ON (From 1st quest to Pro)0.1%
Played Session: Skate Sim? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Session: Skate Sim
Inspired by the golden era of skateboarding, the early 90s and early 2000, Session's primary goal is to make you experience what skateboarding really is; an incredible sport where there are no other goals other than expressing your creativity and achieving success through hard work, perseverance and bits of madness for no one else other than yourself.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .