
What makes it hard: execution — reflexes, timing and precision.
One achievement, three platforms, three different rarity numbers
Cold Calling
Each platform measures its own player population.Why that matters
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.
How hard is SILENT HILL: Townfall?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Finishing it
SILENT HILL: Townfall has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.
Rarest achievements
Published rarity by platform.
Steam
Cold CallingCall all the phone numbers found in St. Amelia.3.2%
Reject The Help3.2%
Long-Range Masonry3.4%
Fleeting VisitFinish the game in under 4 hours.3.5%
Thorough InspectionCollect all of the documents.3.5%
PlayStation
Doing The Right ThingCollect all other trophies in the game.3.0%
Fleeting VisitFinish the game in under 4 hours.4.0%
Here To StayReach the "Forever" ending.4.2%
Reject The HelpAfter meeting Richard, do not use a phone to save the game.4.2%
Cold CallingCall all the phone numbers found in St. Amelia.4.3%
Played SILENT HILL: Townfall? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About SILENT HILL: Townfall
Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia.
Where to buy
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .