Skybolt Zack

ISART · TyGAMES · 2019

Steam
Difficulty
7/10Hard

What makes it hard: execution — reflexes, timing and precision.

Steam50achievements
Played it? See which of these you've earned

How hard is Skybolt Zack?

7/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Skybolt Zack

  • Steam4.9%of everyone who owns it on Steam
    Avengedabout 5% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. Master ZackClear all achievements2.5%
  2. DESTROYED!!Get an S rank on a boss level2.6%
  3. I don't need credit.In Superplay mode finish clear the game with 5 or less retries2.6%
  4. Stylish!!Full S rank2.7%
  5. The A teamFull A rank2.8%
See all 50 Skybolt Zack achievements

Played Skybolt Zack? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About Skybolt Zack

Skybolt Zack is a brand new fast-paced arcade gaming experience! With his Rocket Punches Zack leaps from enemy to enemy, destroying anything standing in his way! Match the colour of the enemies with the buttons on the gamepad to rid the world of Dr Kaz’s robot army!

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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