Sly Cooper: Thieves in Time™

Sanzaru Games · Sony Computer Entertainment · 2013

PlayStation
Difficulty
3/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation50trophies
Played it? See which of these you've earned

How hard is Sly Cooper: Thieves in Time™?

3/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Sly Cooper: Thieves in Time™

  • PlayStation26%of everyone who owns it on PlayStation
    Final Chapter?about 36% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. Mask and Stripes ForeverCollect every bronze, silver, and gold trophy.2.7%
  2. Navigate Like DrakeTake a look at every map in every episode.2.8%
  3. 8-Bit Bentley StyleBeat every hideout arcade's top high score.3.0%
  4. Mark Your TerritoryCollect all the hidden Sly masks.3.6%
  5. Crazed ClimberScale the dragon lair in under 90 seconds.3.7%
See all 50 Sly Cooper: Thieves in Time™ achievements

Played Sly Cooper: Thieves in Time™? See how many of these you've got.

  • Which ones you've earned — and which you're missing
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About Sly Cooper: Thieves in Time™

Sly Cooper: Thieves in Time is a stealth platformer developed by Sanzaru Games and published by Sony Computer Entertainment. Released in 2013 for PlayStation 3 and PlayStation Vita, it is the fourth main entry in the Sly Cooper series. The game follows Sly and his gang as they travel through different historical periods to restore the Thievius Raccoonus, which is being erased from existence. Players control Sly and various characters, each with unique abilities while completing stealth-based missions, platforming challenges, and puzzles. The game retains the series’ signature cel-shaded art style and humour while introducing new mechanics, including time-travelling settings and costumes with special abilities.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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