Source of Madness

Carry Castle · Thunderful Publishing · 2022

Steam
Difficulty
7/10Hard

What makes it hard: execution — reflexes, timing and precision.

Steam24achievements
Played it? See which of these you've earned

How hard is Source of Madness?

7/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Source of Madness

  • Steam3.2%of everyone who owns it on Steam
    Complete Act 3about 4% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. InsaneDefeat 10000 Monsters.0.9%
  2. Unlimited power!Unlock all upgrades.1.0%
  3. I am sick of you!Get poisoned 150 times.1.2%
  4. ExpertDefeat 5000 Monsters.1.3%
  5. Big spender!Buy 100 items.2.3%
See all 24 Source of Madness achievements

Played Source of Madness? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

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About Source of Madness

Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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