Sparkle 2 Evo

Forever Entertainment S.A. · Forever Entertainment S. A. · 2013

Steam
Difficulty
3/10Light

Where the challenge is: systems — knowing how it works.

Steam22achievements
Played it? See which of these you've earned

How hard is Sparkle 2 Evo?

3/10Light

Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Who actually finishes Sparkle 2 Evo

  • Steam8.0%of everyone who owns it on Steam
    Giant - Octuryabout 16% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. Giant - OcturyUnlock and finish "Octury Deep" zone8.0%
  2. Stage MasterEvolve to stage 48.1%
  3. Giant - SquidwormUnlock and finish "Squidworm" zone8.3%
  4. PhantomDiscover a Phantom10%
  5. AnemoneDiscover a Anemone11%
See all 22 Sparkle 2 Evo achievements

Played Sparkle 2 Evo? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About Sparkle 2 Evo

Control the evolution with the touch of your finger. Can you grow the biggest Sparkle in the world?

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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