Spelunky

BlitWorks · Microsoft Studios · 2012

PlayStation
Difficulty
9/10Brutal

What makes it hard: execution — reflexes, timing and precision.

PlayStation13trophies
Played it? See which of these you've earned

How hard is Spelunky?

9/10Brutal

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Spelunky

  • PlayStation4.5%of everyone who owns it on PlayStation
    Made Itabout 18% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. SpeedlunkyComplete the game in under 8 minutes. No shortcuts.1.5%
  2. Big MoneyObtain 500000 gold.1.7%
  3. Seen It AllComplete 100% of the journal.1.7%
  4. The Entire GangRescue all 8 hidden characters.1.9%
  5. To Hell and BackComplete the game the hard way.2.2%
See all 13 Spelunky achievements

Played Spelunky? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

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About Spelunky

Spelunky (also known as Spelunky HD) is a remake of Spelunky (now known as Spelunky Classic), an open source indie platformer video game created by Derek Yu and originally released as freeware for Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, making each run through the game unique. Spelunky is one of the first examples of a roguelike-like, borrowing concepts from the roguelike genre, and was the influence for many later roguelike-like games.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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