SpiderHeck
Nothing to beat — this one gets played, not finished.
One achievement, three platforms, three different rarity numbers
How many deaths did it take?
Each platform measures its own player population.Why that matters
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.
How hard is SpiderHeck?
No rating — nothing to beat
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Rarest achievements
Published rarity by platform.
PlayStation
God of HeckObtain all Trophies0.1%
The UnspeakableReach Wave 30 on Pain Level 70.1%
How many deaths did it take?Beat 18 Parkour levels0.1%
Sorry but there is one moreReach Wave 30 on Pain Level 60.3%
Master of HeckComplete 27 Tiers of Heck challenges0.3%
Xbox
How many deaths did it take?Beat 18 Parkour levels0.0%
The UnspeakableReached Wave 30 on Pain Level 70.0%
Sorry but there is one moreReached Wave 30 on Pain Level 60.1%
Master of HeckCompleted 27 Tiers of Heck challenges0.1%
Was it worth it?Reached the secret area in the lobby0.2%
Played SpiderHeck? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About SpiderHeck
A physics-based spider murder simulator. Multiple spiders enter only one spider leaves. Fight through a rapid progression of levels using various deadly weapons and environmental hazards to murder your friends and loved ones.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .