Sword Of The Sea

Giant Squid · 2025

PlayStation
Difficulty
2/10Gentle

Where the challenge is: execution — reflexes, timing and precision.

PlayStation48trophies
Played it? See which of these you've earned

How hard is Sword Of The Sea?

2/10Gentle

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Sword Of The Sea

  • PlayStation24%of everyone who owns it on PlayStation
    “Sword of the Sea”about 45% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. Pro SurferCollect all Trophies.2.0%
  2. UntouchableDefeat Tornamun without taking a single hit.2.1%
  3. Water WhispererFind all secret shells.2.3%
  4. Wisdom of the AncientsRead all the stele messages.2.5%
  5. Sacred River Shell CollectorFind all the secret shells in the Sacred River.2.5%
See all 48 Sword Of The Sea achievements

Played Sword Of The Sea? See how many of these you've got.

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About Sword Of The Sea

Sword of the Sea is an action-adventure game developed by Giant Squid, the studio behind Abzû and The Pathless. Set in a vast desert landscape, players control a character known as the Wraith, exploring ruins and uncovering a lost world. Movement is centered on the "Hoversword," a tool that combines surfing, skateboarding, and snowboarding mechanics. The game emphasizes fluid traversal, atmospheric exploration, and light puzzle-solving.

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How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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