The Beast Inside

Illusion Ray · 2019

Steam
Difficulty
3/10Light

Where the challenge is: execution — reflexes, timing and precision.

Steam27achievements
Played it? See which of these you've earned

How hard is The Beast Inside?

3/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes The Beast Inside

  • Steam6.6%of everyone who owns it on Steam
    The End of Madnessabout 9% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. Citizen of Blackstone2.0%
  2. No secretsFind all hidden messages2.2%
  3. Newsflash2.6%
  4. Agent H.3.4%
  5. EruditeCollect all notes as Nicolas3.6%
See all 27 The Beast Inside achievements

Played The Beast Inside? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About The Beast Inside

The Beast Inside is a unique, gripping twist on thriller and survival horror. Immerse in the story of long-buried secrets, personal tragedies, and madness. Play as two protagonists bounded by dark heritage. Combat the enemies, solve riddles and experience real terror in the 3D-scanned environment.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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