THE FINALS
Nothing to beat — this one gets played, not finished.
One achievement, three platforms, three different rarity numbers
Dodgeball Champion
Each platform measures its own player population.Why that matters
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.
How hard is THE FINALS?
No rating — nothing to beat
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Rarest achievements
Published rarity by platform.
Steam
Fatal FloristEliminate an opponent with a flowerpot0.5%
Dodgeball ChampionHit opponents with 3 different carriables within 15 seconds0.6%
Deep PocketsObtain a total of 50,000,000 cash0.6%
Heavy HandWin 150 rounds with a Heavy Build1.1%
Light YearsWin 150 rounds with a Light Build1.2%
Xbox
Dodgeball ChampionHit opponents with 3 different carriables within 15 seconds0.1%
Fatal FloristEliminate a player with a flowerpot0.1%
Deep PocketsObtain a total of 50,000,000 cash0.2%
Heavy HandWin 150 rounds with a Heavy Build0.6%
Light YearsWin 150 rounds with a Light Build0.7%
Played THE FINALS? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About THE FINALS
FINAL FANTASY IV is a 3D remake of the classic Japanese RPG that was first released for SNES as FINAL FANTASY II in the North America. Unlike the many subsequent ports (to Playstation, GameBoy Advance, etc.), this release is a full remake, programmed from scratch with real-time 3D graphics. The characters have a "super-deformed" touch. There is also voice acting during cut-scenes. A new option has been added to the menu, which allows the player to read a conversation between party members and receive advice from them. It also features many gameplay additions. The difficulty level has been increased, not only beyond the difficulty of the Western SNES release (which was reduced compared to Japanese original and subsequent ports), but even beyond the original difficulty. The party members are still bound by class, but they can now hunt for so-called "augments", which can be found or stolen from enemies and which grant the characters additional bonus abilities, resistances, spells that their class would normally not allow, etc. Beside those major changes, there are also plenty of minor additions. It is possible to obtain bonus items after exploring every corner and filling 100% of an area map; Rydia, the summoner girl, has a new monster summon who can be customized in various ways; there is a new quest involving the "naming" moogle of the original game, etc.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .