Tomb Raider: Definitive Edition

Crystal Dynamics · 2014

Xbox
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Xbox50achievements
Played it? See which of these you've earned

How hard is Tomb Raider: Definitive Edition?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Finishing it

Tomb Raider: Definitive Edition has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

Xbox

  1. True CommitmentMultiplayer level 60 attained.0.1%
  2. I'm all that!Won a ranked match in every multiplayer mode.0.1%
  3. ShopaholicPurchased all upgrades and characters in multiplayer.0.1%
  4. Artilleryman20 enemy players killed with a turret in multiplayer.0.2%
  5. Monkey AroundSurvived 3 times in multiplayer by using the rope ascender.0.3%
See all 50 Tomb Raider: Definitive Edition achievements

Played Tomb Raider: Definitive Edition? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
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About Tomb Raider: Definitive Edition

Tomb Raider: Definitive Edition is a re-release of Tomb Raider, developed by Crystal Dynamics and published by Square-Enix for the Playstation 4 and the Xbox One. The game is optimized for next-gen consoles, with the help of outside developers including United Front Games and Nixxes Software. Definitive Edition includes several visual and game play enhancements, and is packaged with all available downloadable content for the game. The game was released on January 28th, 2014.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • XboxMicrosoft's published rarity percentage across Xbox players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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