TONY HAWK: SHRED

Robomodo · Activision · 2010

PlayStation
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation50trophies
Played it? See which of these you've earned

How hard is TONY HAWK: SHRED?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Finishing it

TONY HAWK: SHRED has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

PlayStation

  1. PlatinumUnlock all other trophies2.3%
  2. Get a Real Skateboard!Challenge Mode: Complete 15 total Insane Challenges2.4%
  3. Reality StarChallenge Mode: Complete all Videographer Challenges2.4%
  4. Serious PlaytimeComplete each session type in each level on any Navigation Setting (Excluding Free Ride) (SP)2.4%
  5. Scared of BubblesMelbourne: Point Rush: Finish with a score of at least 75 without collecting any Point Bubbles (SP)2.4%
See all 50 TONY HAWK: SHRED achievements

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About TONY HAWK: SHRED

Tony Hawk: Shred is the 2010 sequel to the video game Tony Hawk: Ride, a spin-off of the Tony Hawk series. The game is a peripheral-based, motion controlled skateboarding game. Shred introduces a snowboarding mode to the series as well as Avatar and Mii support on the Xbox 360 and Wii versions respectively. A "surfing" mode was worked on for the game, but was soon scrapped due to funds and short amount of time to work on it.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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