Type:Rider

Ex Nihilo · ARTE France · 2013

Steam
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Steam12achievements
Played it? See which of these you've earned

How hard is Type:Rider?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Type:Rider

  • Steam17%of everyone who owns it on Steam
    Endabout 26% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. DesperadoFinish the Clarendon level without dying5.2%
  2. Read knowledgeRead all the books8.2%
  3. AmpersandsLocate the eight hidden ampersands8.2%
  4. LettersCollect all letters10%
  5. LegendaryRetrieve all asterisks11%
See all 12 Type:Rider achievements

Played Type:Rider? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About Type:Rider

In this platform game you embody ":" ready to travel through the History of typography, from it's origin to today! Overcome obstacles, escape your enemies and collect asterisks, but beware not to fall down! Will you come out of this journey unscathed?

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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