UFL
Nothing to beat — this one gets played, not finished.
One achievement, three platforms, three different rarity numbers
You Shall Not Pass!
Each platform measures its own player population.Why that matters
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.
How hard is UFL?
No rating — nothing to beat
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Rarest achievements
Published rarity by platform.
PlayStation
All TrophiesGet all trophies0.6%
You Shall Not Pass!Get a goalkeeper with a rating of 85 or higher.3.4%
Elite ScoutIn your Starting XI get 2 players with a rating of 90 or higher.4.0%
Star PlayerGet a player with a rating of 90 or higher.4.0%
Total LookAdd your squad's third kit in Customisation.4.4%
Xbox
You Shall Not Pass!Buy a goalkeeper with a rating of 85 or higher on the Transfer Market.2.6%
Star PlayerBuy a player with a rating of 90 or higher on the Transfer Market. 3.1%
Elite ScoutIn your Starting XI get 2 players with a rating of 90 or higher.3.4%
Total LookAdd your squad's third kit in Customization.4.5%
Private ClubBuild a Starting XI of players with an average rating of 85 or higher.4.6%
Played UFL? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About UFL
UFL is a free-to-play competitive football game that provides an exciting and fair sports gaming experience.
Where to buy
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .