Viking: Battle for Asgard

Creative Assembly, PC Port - Hardlight · SEGA · 2012

Steam
Difficulty
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

Steam50achievements
Played it? See which of these you've earned

How hard is Viking: Battle for Asgard?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Viking: Battle for Asgard

  • Steam7.1%of everyone who owns it on Steam
    Viking Conqueror Normalabout 18% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. Skullbagger 2Collect the 6 skulls in Holdenfort and the 6 skulls in Caldberg3.6%
  2. Viking Conqueror HardReach the end of the game on hard difficulty3.9%
  3. Skullbagger 1Collect the 6 skulls in Darkwater3.9%
  4. Redeemer of Galcliff HardLiberate Galcliff completely on the hard difficulty level4.2%
  5. The Flames of FreyaBuy flamepots and incinerate 10 Legion soldiers with them4.6%
See all 50 Viking: Battle for Asgard achievements

Played Viking: Battle for Asgard? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
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About Viking: Battle for Asgard

A fierce struggle is taking place within Asgard, the realm of the Norse Gods.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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