What makes it hard: systems — knowing how it works.
How hard is We Happy Few?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Who actually finishes We Happy Few
- Steam7.1%of everyone who owns it on Steam“The Ollie Starkey”about 9% of the ones who actually played it
- PlayStation7.5%of everyone who owns it on PlayStation“The Ollie Starkey”about 8% of the ones who actually played it
- Xbox1.6%of everyone who owns it on Xbox“The Ollie Starkey”about 3% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
PlayStation
Well-ReadPick Up All Lore Items0.3%
Self-ActualizedUnlocked All Upgrades0.3%
Down the TubesZapped 20 Different TVs with Dart Gun0.3%
BibliophileCollected All Lore Notes0.3%
HeadmasterGet 100 Eye Shots0.4%
Xbox
Well-ReadPicked Up All Lore Items0.0%
Golden IdolVibed All Nick Statues0.0%
BibliophileCollected All Lore Notes0.0%
Self ActualizedUnlocked All Upgrades0.0%
Down the TubesZapped 20 Different TVs with Dart Gun0.0%
Played We Happy Few? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About We Happy Few
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you'll have to blend in with its other inhabitants, who don't take kindly to people who don't abide by their not-so-normal rules.
Where to buy
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .