WUCHANG: Fallen Feathers

Leenzee Games · 505 Games · 2025

Xbox
Difficulty
8/10Hard

What makes it hard: execution — reflexes, timing and precision.

Xbox40achievements
Played it? See which of these you've earned

How hard is WUCHANG: Fallen Feathers?

8/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes WUCHANG: Fallen Feathers

  • Xbox1.9%of everyone who owns it on Xbox
    Bound by Fate's Threadsabout 2% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Xbox

  1. Fallen FeathersEarn all achievements 0.5%
  2. Successor of the BoAchieve the "Successor of the Bo" ending0.9%
  3. Legendary CollectorAcquire all weapons1.4%
  4. Radiant FaithActivate every single Shrine1.5%
  5. Pendant GathererFind all jade pendants1.6%
See all 40 WUCHANG: Fallen Feathers achievements

Played WUCHANG: Fallen Feathers? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
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About WUCHANG: Fallen Feathers

Wuchang: Fallen Feathers is a soulslike action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued by warring factions and a mysterious illness that spawns monstrous creatures.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • XboxMicrosoft's published rarity percentage across Xbox players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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