Where the challenge is: systems — knowing how it works.
Quanto è difficile Gone Home?
Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Completamento
Gone Home ha un finale, ma nulla nella sua lista di obiettivi lo indica in modo abbastanza chiaro da potersi fidare — quindi non c’è alcun tasso di completamento da mostrare.
Obiettivi più rari
Rarità pubblicata per piattaforma.
PlayStation
SpeedreaderCompleted the game having found all 24 journal entries, with no Modifiers enabled, in less than 10 minutes. (From New Game in a single session only)3.1%
Behind the ScenesActivated all Commentary Nodes with the Developer Commentary Modifier enabled.3.6%
HomerunnerCompleted the game in less than 1 minute with no Modifiers enabled. (From New Game in a single session only)3.8%
Letters to KatieCompleted the game having found all 23 of Sam's journal entries.6.1%
Wet BanditTurn on every faucet in the house at once.6.1%
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Informazioni su Gone Home
A first-person exploratory game taking place in 1995 in which Katie, a university student back from Europe, arrives at her family's newly inherited mansion only to find nobody there, with a note from her younger sister Sam suggesting that she's left home. Katie must explore the mansion to put together the stories of where her parents have gone and why Sam has decided to leave.
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Come viene calcolata la rarità
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .