
What makes it hard: execution — reflexes, timing and precision.
Quanto è difficile SUPERHOT?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Chi completa davvero SUPERHOT
- PlayStation19%di chi lo possiede su PlayStation“One of us”circa il 26% di chi ci ha davvero giocato
- Xbox25%di chi lo possiede su Xbox“One of us”circa il 38% di chi ci ha davvero giocato
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Obiettivi più rari
Rarità pubblicata per piattaforma.
Steam
HerculesBeat all Challenges.2.3%
Full packageUnlock all endless levels.2.7%
Get REDyGet RED ending in every level of SPEEDRUNrt challenge.2.9%
Charted3.0%
Can't get enoughKill over 1987 Red Dudes in endless mode.3.4%
PlayStation
Trophy HunterObtain all the Trophies0.3%
HerculesBeat all Challenges.0.4%
Get REDyGet RED ending in every level of SPEEDRUNrt challenge.0.5%
Stand REDyGet RED ending in every level of SPEEDRUN challenge.0.6%
Full PackageUnlock all endless levels.0.7%
Xbox
HerculesProven your skill in killing Red Dudes in weird ways.0.1%
Get REDyTransformed into a precise killing machine in Real Time!0.2%
Stand REDyTransformed into a precise killing machine.0.3%
Full PackageGained full access to killing simulation rooms.0.4%
ChartedJumped a lot to find hidden terminals.0.6%
Hai giocato a SUPERHOT? Scopri quanti di questi hai ottenuto.
- Quali hai ottenuto e quali ti mancano
- Il tuo sblocco più raro e la sua posizione in classifica
- Tutta la tua cronologia per questo gioco, su un’unica timeline
- Steam, PlayStation, Xbox e Battle.net in un unico posto
Gratis. Ci vuole circa un minuto.
Informazioni su SUPERHOT
Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a story campaign, endless survival, and challenge variations with specific restrictions.
Dove acquistare
Come viene calcolata la rarità
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .