
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar 10 Second Ninja X?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo 10 Second Ninja X
- Steam9.0%de todos os que o têm em Steam“STOP - HE'S ALREADY DEAD!”cerca de 42% dos que realmente o jogaram
- PlayStation6.8%de todos os que o têm em PlayStation“Greatbeard & Benji”cerca de 37% dos que realmente o jogaram
- Xbox3.3%de todos os que o têm em Xbox“Greatbeard & Benji”cerca de 25% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
No one else can do the things you doComplete Marathon Mode in every zone8.5%
Wooooooooooooooah - Livin' on a prayerEarn 300 stars & X rank all marathon modes8.6%
STOP - HE'S ALREADY DEAD!9.0%
Think of the children11%
Wooooooooooooooah - Half way thereEarn 150 Stars11%
Jogaste 10 Second Ninja X? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre 10 Second Ninja X
10 SECOND NINJA X is a hardcore sidescroller. You're a ninja, there are robots, you've got ten seconds to destroy them all. Get three star ratings, climb leaderboards, discover secrets and stop Captain Greatbeard.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .