
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar Blasting Agent: Ultimate Edition?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo Blasting Agent: Ultimate Edition
- Steam3.5%de todos os que o têm em Steam“Level 6 - Normal”cerca de 43% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
Level 6 - HardClear Level 6 on Hard Difficulty72%
Blasting AgentBe a Blasting Agent and unlock everything72%
Level 4 - HardClear Level 4 on Hard Difficulty72%
Level 5 - HardClear Level 5 on Hard Difficulty72%
Space CaptainUnlock the Space Captain Costume72%
Jogaste Blasting Agent: Ultimate Edition? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Blasting Agent: Ultimate Edition
Trouble in Antarctica! The Black Hand of Fate, an international terrorist group, has constructed a secret base within the heart of a Volcano, and have built a massive army of bio-engineered soldiers and genetic monsters to take over the world! You are the only one that can put a stop to their dastardly plans. You are the Blasting Agent!
Obter este jogo
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .