What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar DARK SOULS™ Ⅱ: Scholar of the First Sin?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo DARK SOULS™ Ⅱ: Scholar of the First Sin
- PlayStation37%de todos os que o têm em PlayStation“The Heir”cerca de 39% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
The Dark SoulAcquire all trophies7.4%
Master of MiraclesLearn all miracles7.5%
Master of PyromancyLearn all pyromancies7.6%
Master of SorceryLearn all sorceries7.9%
Master of HexesLearn all hexes8.5%
Jogaste DARK SOULS™ Ⅱ: Scholar of the First Sin? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre DARK SOULS™ Ⅱ: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin is an enhanced edition of Dark Souls II, released in April 2015 by FromSoftware and Bandai Namco Entertainment. This version includes updated graphics, improved performance, and all previously released DLC expansions (Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King). It also features rebalanced gameplay, new enemy placements, additional NPCs, and expanded lore,
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Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .