
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar Sekiro: Shadows Die Twice?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo Sekiro: Shadows Die Twice
- Steam24%de todos os que o têm em Steam“Immortal Severance”cerca de 25% dos que realmente o jogaram
- PlayStation23%de todos os que o têm em PlayStation“Immortal Severance”cerca de 24% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
SekiroAll achievements have been unlocked.9.9%
Master of the ProstheticUpgraded all Prosthetic Tools to their limit13%
Height of Technique14%
Man Without Equal15%
Purification17%
PlayStation
SekiroAll trophies have been unlocked.11%
Height of TechniqueAcquired all skills11%
Master of the ProstheticUpgraded all Prosthetic Tools to their limit13%
Man Without EqualDefeated all bosses14%
PurificationAttained the "Purification" ending17%
Jogaste Sekiro: Shadows Die Twice? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is an action-adventure game set in a reimagined late 1500s Sengoku-era Japan. Players control Wolf, a shinobi on a mission to rescue his kidnapped lord and seek revenge on his enemies. The game emphasizes precise sword combat, stealth, and mobility, replacing traditional RPG elements with a posture-based dueling system.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .