
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar Death's Gambit: Afterlife?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo Death's Gambit: Afterlife
- Steam5.2%de todos os que o têm em Steam“Death's Gambit”cerca de 8% dos que realmente o jogaram
- Xbox3.4%de todos os que o têm em Xbox“A new hope...”cerca de 31% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
How do you want to do this?0.9%
The Perfect RunKill the final boss without quitting the game and in under 4 hours from starting the game and without leveling up.1.0%
Dream Breaker1.1%
Thalamus' Gambit1.9%
Martial prowessSlay the Owlking boss using only kicks2.2%
Jogaste Death's Gambit: Afterlife? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Death's Gambit: Afterlife
Death's Gambit: Afterlife is a challenging 2D action platformer with deep RPG elements. As an agent of Death bound to his service, unravel the mystery of Siradon and discover the true price of immortality.
Obter este jogo
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .