Gothic 1 Remake

Alkimia Interactive · THQ Nordic · 2026

PlayStation
Dificuldade
6/10Moderate

What makes it hard: execution — reflexes, timing and precision.

PlayStation41troféus
Jogaste? Vê quais destas ganhaste

Quão difícil é terminar Gothic 1 Remake?

6/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Quem termina mesmo Gothic 1 Remake

  • PlayStation28%de todos os que o têm em PlayStation
    “The Sleeper awakens...Not!”cerca de 32% dos que realmente o jogaram
  • Xbox21%de todos os que o têm em Xbox
    “The Sleeper awakens...Not!”cerca de 27% dos que realmente o jogaram

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Conquistas mais raras

Raridade publicada por plataforma.

PlayStation

  1. ColonyholicGet all Trophies0.8%
  2. OverachieverLearn all the lessons1.2%
  3. No time to dieComplete the game in permadeath mode1.3%
  4. Insomnia ChampionComplete the game without sleeping1.6%
  5. TransformerTransform into all creatures3.0%
Ver todas as 41 conquistas de Gothic 1 Remake

Jogaste Gothic 1 Remake? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
Ligar Steam, PlayStation ou Xbox

Grátis. Demora cerca de um minuto.

Sobre Gothic 1 Remake

Gothic 1 Remake is an action role-playing game set in a third-person perspective within a fantasy open world. It is a remake of the 2001 game Gothic, developed by Alkimia Interactive using Unreal Engine 5. The player controls a nameless prisoner sent into the Valley of Mines, a penal colony surrounded by a magical barrier. The game features NPC routines, faction-based quest paths, and a progression system where the player starts with no skills and must learn them from trainers. Navigation is done without a minimap, and the game world is 10 to 30 percent larger than the original, with expanded chapters and additional quest content. Combat and skill systems are based on the original game's design.

Onde comprar

Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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