
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar INK?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo INK
- Steam9.3%de todos os que o têm em Steam“INKfamous”cerca de 12% dos que realmente o jogaram
- Xbox1.6%de todos os que o têm em Xbox“INKredible”cerca de 2% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
INKfirmaryHow have you not had a heart attack yet? (Beat World 2 without dying)1.1%
INKfernoYou probably went through hell to get this. (Beat World 3 without dying)1.1%
INKvinsibleNothing can stop you (Beat World 1 without dying)1.8%
INKredibleYou really are amazing! (100% the game)2.7%
INKognitoShould hide things better next time (Find and collect 20 hidden coins)3.0%
Jogaste INK? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre INK
INK is a fast-paced platformer about using colorful paint to uncover your surroundings. Defeat all enemies in the room and reach the goal! However, the terrain is invisible, so you need to discover the terrain by physically bumping into it, by performing a double jump or by, well, dying.
Obter este jogo
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .