
Loadout
Não há nada para terminar — este joga-se, não se acaba.
Quão difícil é terminar Loadout?
Sem classificação — não há nada para terminar
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
IntermissionComplete 50 campaign missions.0.1%
Seasoned VetPlay in matches for 100 hours.0.1%
Level 20Reach Level 20.0.5%
Call to ActionComplete 25 campaign missions.0.7%
Level 15Reach Level 15.0.9%
Jogaste Loadout? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Loadout
Loadout is an outrageous new multi-player shooter that’s all about the guns, baby! Build a massive variety of absolutely insane weaponry - billions of combinations - totally customized, totally unique, and totally deadly. Our robust and modular Weaponcrafting system allows players to make their own weapons from a wide variety of weapon parts, and then modify their entire arsenal to suit their play style. There are no defined classes in Loadout. You define your own class through the weapons you create. Loadout is also loaded with over-the-top comedic violence, stylish character models, and crazy player animations. We aim to add a fresh, new look to the shooter experience that gives players a full-adrenaline rush that is totally different from the vast array of modern combat titles. From our hilariously gory damage system, to our wacky character customizations, Loadout will appeal to the lunatic in us all. But don’t let the demented humor fool you. At its core, Loadout is a fast-paced shooter that’s easy to learn, but hard to master.
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Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .