
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar METAL GEAR SOLID 3?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo METAL GEAR SOLID 3
- PlayStation34%de todos os que o têm em PlayStation“Like a Boss”cerca de 48% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
Snake EatenCollect all trophies1.4%
FOXHOUNDEarn the title of FOXHOUND1.6%
King of the JungleObtain title of MARKHOR3.0%
Snake EyesDiscover all first-person views that are not indicated by the button icon3.4%
Only Skin DeepFind every type of face paint3.6%
Jogaste METAL GEAR SOLID 3? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre METAL GEAR SOLID 3
This is a compilation of remastered ports of Metal Gear video games released for the PlayStation 3 and Xbox 360 in 2011 and the PlayStation Vita in 2012. The compilation contains Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater, with the individual games all branded as HD Edition.
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Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .