
What makes it hard: systems — knowing how it works.
Quão difícil é terminar METAL GEAR SOLID PEACE WALKER?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Quem termina mesmo METAL GEAR SOLID PEACE WALKER
- PlayStation17%de todos os que o têm em PlayStation“Outer Heaven”cerca de 24% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
Vic BossObtained every trophy.1.5%
Big BossCleared all MAIN OPS and EXTRA OPS missions at Rank S.1.9%
EXTRA OPS All Rank SCleared all EXTRA OPS missions at Rank S.2.0%
Costume CollectorObtained every costume.2.0%
EXTRA OPS All Rank ACleared all EXTRA OPS missions at Rank A or higher.2.0%
Jogaste METAL GEAR SOLID PEACE WALKER? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre METAL GEAR SOLID PEACE WALKER
Metal Gear Solid: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP. The gameplay consists of two primary modes: Mission and Mother Base. Mission are the actual action sequences of the game where the player must infiltrate an enemy territory or fight a boss, whereas Mother Base is an army management. Some changes have been made to the standard Metal Gear formula: the player is now unable to move or shoot while laying down and while pinned to a wall, making Peace Walker the first game since Metal Gear to lack any crawling ability.
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Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .