
Where the challenge is: systems — knowing how it works.
Uma conquista, três plataformas, três números de raridade diferentes
Unlocked
Cada plataforma mede a sua própria população de jogadores.Porque é importante
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. As percentagens são apresentadas exatamente como cada plataforma as publica — o Pyroblast não as recalcula nem mistura populações de jogadores.
Quão difícil é terminar METAL GEAR SOLID V: GROUND ZEROES?
Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
A terminá-lo
METAL GEAR SOLID V: GROUND ZEROES tem um final, mas nada na lista de conquistas o assinala com clareza suficiente para ser fiável — por isso, não há taxa de conclusão a mostrar.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
UnlockedUnlock all trials3.9%
InformationObtain all cassette tapes3.9%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank4.5%
HiddenClear the "Jamais Vu" Extra Op with 0 enemy combat statuses5.3%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy5.6%
PlayStation
UnlockedUnlock all trials0.9%
InformationObtain all cassette tapes1.3%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank1.5%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy2.2%
ExtractionIn the "Destroy the Anti-Air Emplacements" Side Op, rescue and extract all prisoners via chopper2.8%
Jogaste METAL GEAR SOLID V: GROUND ZEROES? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre METAL GEAR SOLID V: GROUND ZEROES
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .