
Where the challenge is: execution — reflexes, timing and precision.
Quão difícil é terminar MURDERED: SOUL SUSPECT™?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo MURDERED: SOUL SUSPECT™
- Steam31%de todos os que o têm em Steam“Tightening the Noose”cerca de 38% dos que realmente o jogaram
- PlayStation38%de todos os que o têm em PlayStation“Judgement”cerca de 41% dos que realmente o jogaram
- Xbox18%de todos os que o têm em Xbox“Judgement”cerca de 26% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
Collector AllCollected all of the artifacts5.1%
CodexDiscovered the meaning of the supernatural graffiti5.4%
Julia's StoryLearned about Julia's Life6.2%
The Bell Killer's StoryLearned about the Bell Killer6.3%
Salem's HistoryDiscovered Salem's history7.7%
Jogaste MURDERED: SOUL SUSPECT™? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre MURDERED: SOUL SUSPECT™
MURDERED: SOUL SUSPECT™ takes players into a whole new realm of mystery where the case is personal and the clues just out of reach, challenging gamers to solve the hardest case of all… their own murder.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .