What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar NINJA GAIDEN Σ?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo NINJA GAIDEN Σ
- PlayStation23%de todos os que o têm em PlayStation“First Clear”cerca de 31% dos que realmente o jogaram
- Xbox4.1%de todos os que o têm em Xbox“First Clear”cerca de 13% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Xbox
True Ultimate NinjaObtained all achievements.0.1%
The Long Journey to Master NinjaGet Master Ninja on all chapters on Hard.0.1%
The Really Long Journey to Master NinjaGet Master Ninja on all chapters on Very Hard.0.1%
Thanks for playing! -from Team NINJAGet Master on all chapters on Master Ninja.0.1%
Coin MasterGet platinum coins in all Ninja Trials.0.1%
Jogaste NINJA GAIDEN Σ? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre NINJA GAIDEN Σ
Ninja Gaiden Sigma, stylized as Ninja Gaiden Σ, is an action-adventure game developed by Team Ninja for the PlayStation 3. It is an enhanced port of Ninja Gaiden, originally released on Xbox in 2004, and is the second expansion to the game after Ninja Gaiden Black. The game was released in the summer of 2007 to very positive reviews. In 2012, a port for the PlayStation Vita, titled Ninja Gaiden Sigma Plus was released on the same day the console launched in Europe and North America.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .