What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar NINJA GAIDEN 3: Razor's Edge?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo NINJA GAIDEN 3: Razor's Edge
- PlayStation33%de todos os que o têm em PlayStation“Advent of the Goddess”cerca de 35% dos que realmente o jogaram
- Xbox1.2%de todos os que o têm em Xbox“Shinobi”cerca de 2% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Xbox
Master of the Secret ArtsObtained all achievements.0.1%
You Got SkillsUnlocked all Ninja Skills for Hayabusa, Ayane, Momiji, and Kasumi.0.1%
KunoichiCleared all chapters with Ayane, Momiji, and Kasumi.0.1%
OverlordCleared 5 Master Ninja Trials.0.1%
UltimateCleared 3 Ultimate Ninja Trials.0.1%
Jogaste NINJA GAIDEN 3: Razor's Edge? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre NINJA GAIDEN 3: Razor's Edge
Ninja Gaiden 3: Razor's Edge is an enhanced port of Ninja Gaiden 3 that includes all downloadable content from the original title, as well as additional enhancements made to improve the game. The game can be considered an equivalent to the Ninja Gaiden Sigma games, as it enhances the original title.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .