
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar Ori and the Will of the Wisps?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo Ori and the Will of the Wisps
- Steam39%de todos os que o têm em Steam“Destiny”cerca de 47% dos que realmente o jogaram
- Xbox13%de todos os que o têm em Xbox“Destiny”cerca de 26% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
ImmortalComplete the Game without Dying1.5%
ShardlessBeat the Game Without Equipping a Shard1.7%
LightlessBeat the Game Without Spending any Spirit Light1.7%
Look at the TimeComplete the Game in Under 4 Hours1.7%
Untouchable2.5%
Xbox
ImmortalCompleted the Game without Dying0.2%
LightlessBeat the Game Without Spending any Spirit Light0.2%
ShardlessBeat the Game Without Equipping a Shard0.2%
Look at the TimeCompleted the Game in Under 4 Hours0.2%
UntouchableDefeated Mora Without Taking any Damage0.4%
Jogaste Ori and the Will of the Wisps? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Ori and the Will of the Wisps
Ori and the Will of the Wisps is a platform-adventure game that combines exploration, traversal, and combat within an interconnected world. Designed in a Metroidvania style, it focuses on navigating varied environments, uncovering hidden areas, and acquiring abilities that expand movement and progression options. The game features a system of upgrades and spirit-based skills that support different playstyles, along with environmental challenges and encounters that require timing and precision. Its presentation emphasizes detailed animation and a cohesive audiovisual design that supports both exploration and gameplay.
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .